<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Amanda Birnstead</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Animal Handling (Equines)</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B175</pageref>
<parentuuid></parentuuid>
<uuid>k154</uuid>
</id-00001>
<id-00002>
<name type="string">Area Knowledge (Kansas city)</name>
<type type="string">IQ/E</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k155</uuid>
</id-00002>
<id-00003>
<name type="string">Diplomacy</name>
<type type="string">IQ/H</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B187</pageref>
<parentuuid></parentuuid>
<uuid>k156</uuid>
</id-00003>
<id-00004>
<name type="string">Forgery/TL5</name>
<type type="string">IQ/H</type>
<level type="number">10</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B196</pageref>
<parentuuid></parentuuid>
<uuid>k157</uuid>
</id-00004>
<id-00005>
<name type="string">Guns/TL5 (Pistol)</name>
<type type="string">DX/E</type>
<level type="number">10</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00005>
<id-00006>
<name type="string">Housekeeping</name>
<type type="string">IQ/E</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B200</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00006>
<id-00007>
<name type="string">Professional Skill (Bank Teller)</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B215</pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00007>
<id-00008>
<name type="string">Riding (Equines)</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B217</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00008>
<id-00009>
<name type="string">Tactics</name>
<type type="string">IQ/H</type>
<level type="number">10</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00009>
<id-00010>
<name type="string">Theology (Arapaho)</name>
<type type="string">IQ/H</type>
<level type="number">10</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00010>
</skilllist>

</abilities>


<attributes>
<strength type="number">10</strength>
<strength_points type="number">0</strength_points>
<dexterity type="number">10</dexterity>
<dexterity_points type="number">0</dexterity_points>
<intelligence type="number">12</intelligence>
<intelligence_points type="number">40</intelligence_points>
<health type="number">10</health>
<health_points type="number">0</health_points>
<hitpoints type="number">10</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">10</hps>
<will type="number">11</will>
<will_points type="number">-5</will_points>
<perception type="number">11</perception>
<perception_points type="number">-5</perception_points>
<fatiguepoints type="number">10</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">10</fps>
<basiclift type="string">20</basiclift>
<onehandedlift type="string">40</onehandedlift>
<twohandedlift type="string">160</twohandedlift>
<shove type="string">240</shove>
<carryonback type="string">300</carryonback>
<shiftslightly type="string">1000</shiftslightly>
<frightcheck type="string">11</frightcheck>
<tastesmell type="string">11</tastesmell>
<touch type="string">11</touch>
<vision type="string">11</vision>
<hearing type="string">11</hearing>
<thrust type="string">1d-2</thrust>
<swing type="string">1d</swing>
<basicspeed type="string">5</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
<dodge type="number">8</dodge>
<parry type="number">8</parry>
<block type="number">6</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">10</level>
<damage type="string">1d-3 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Kick</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Kick</name>
<level type="number">8</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Punch</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">10</level>
<damage type="string">1d-3 cr</damage>
<reach type="string">C</reach>
<parry type="string">8</parry>
</id-00001>
</meleemodelist>
</id-00003>
</meleecombatlist>


<rangedcombatlist>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">20</enc0_weight>
<enc1_weight type="string">40</enc1_weight>
<enc2_weight type="string">60</enc2_weight>
<enc3_weight type="string">120</enc3_weight>
<enc4_weight type="string">200</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">5'6"</height>
<weight type="string">165</weight>
<age type="string">34</age>
<appearance type="string">Middle-aged woman who was recently fired from a bank in Kansas City</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Status (+1)</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B28</pageref>
<parentuuid></parentuuid>
<uuid>k152</uuid>
</id-00001>
</adslist>


<disadslist>
<id-00001>
<name type="string">Innumerate</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B140</pageref>
<parentuuid></parentuuid>
<uuid>k150</uuid>
</id-00001>
<id-00002>
<name type="string">Sense of Duty (Arapaho) (Large Group)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B153</pageref>
<parentuuid></parentuuid>
<uuid>k151</uuid>
</id-00002>
<id-00003>
<name type="string">Easily angered</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k153</uuid>
</id-00003>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,,,+1 from 'Status',,,+2 from 'Sense of Duty (Arapho)' when in dangerous situations if Sense of Duty is known
</reactionmodifiers>

<tl type = "string">5</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Ordinary Clothes (Status +0)</name>
<count type="number">1</count>
<cost type="string">120</cost>
<weight type="number">2</weight>
<weightsum type="number">2</weightsum>
<location type="string"></location>
<notes type="formattedtext">One complete outfit, ranging in quality from castoff rags to designer fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse, or shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable footwear. 20% of cost of living; 2lbs.</notes>
<carried type="number">2</carried>
<pageref type="string">B266</pageref>
<parentuuid></parentuuid>
<uuid>k166</uuid>
</id-00001>
</inventorylist>

<notelist>
<id-00001>
<name type="string">Character Note</name>
<text type="string">animal handling cant be 10 area knowlege cant be 11 forgery cant be 9 pistol cant be 9 house keeping cant be 11</text>
</id-00001>
</notelist>
<pointtotals>
<attributes type="number">30</attributes>
<ads type="number">5</ads>
<disads type="number">-15</disads>
<quirks type="number">-1</quirks>
<skills type="number">14</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">33</totalpoints>
<unspentpoints type="number">117</unspentpoints>
</pointtotals>

</character>
</root>